Then you need to top yourself up (and go bear) so that when he leaps on you it doesn't kill you. Those fire pools do damage you and you need them because he also puts an explosive dot on you that on detonation does damage to your allies for however much health you had, so light the Nightbane fight, you have to stand in the pool to get your health low so that when you explode you don't do much damage to your allies. I found this stage hard and demoralising after making it through all that and then failing! Lord Edris leaves fire pools on the ground and you rapidly run out of room if you're too slow. Sometimes I got all 3 healed but if I only got 2 then on the 4th lot of adds just healed up one more add and then the phase was over. In the 3rd lot of 3 adds I used tree form and wild growth, innervated myself and spammed regrowth on the adds. All of them were healed up in this phase. Sometimes I would use Velen's just before tranquility to help heal up my allies who were wailing on each other quite badly by this stage. The second lot of 3 adds I used wild growth again and then tranquility. Sometiems I could heal the 3rd add, but most of the time I didn't get it healed. So, to make it work, I had to cast wild growth on the first add that comes out and then use EoG, and cast 2 rejuvs on 2 of the adds. I found this stage really difficult, because I kept forgetting to use my Essence of G'Hanir. I kept lifebloom up on Callie or Granny because Jarod is tanky and doesn't really take much damage, as well as kept them hotted up and under an efflo. In this stage Lord Edris pulls 3 friendly adds to him that have to be healed to full before they reach him or they turn into mobs you have to fight later, and also keep your allies alive as they are fighting each other because they've gone a bit loopy. I often tree formed here to top everyone up and maybe a tranq if I had fallen behind. Then I turned my attention to the soldier. I vortex the archer so I didn't have to deal with hiding for a little while, so I could dps down the mage quickly. The 5th wave I found hardest with a mage, archer and soldier. Bash is up again (though typhoon has a shorter cooldown so might be better) so the healing is a little bit rough on your allies with the knife dance. The 4th wave is a bit rough, with a mage and two soldiers. I had to use warstomp on the mage as my bash was on cd and bear form for when the soldier fixated on me, because then it does hardly any damage and frenzied regen would heal me from any damage. When the mage has its 3rd stack heading to 4th is when I bash it (or typhoon it, but you need to wait till later with typhoon to make sure the buff will drop off him) and block the mana sting with Jarod. I put a vortex on the archer (but not necessary) and hit the mage. The second wave has an archer and a mage. There are 3 adds - Archer (mana sting which does take 75% of your mana), Mage (who casts Arcane stuff which stacks), Soldier (who hits like a truck when fixated on you, and does a FOK type annoying thing)įirst wave is a solo archer, that is easy to DPS down and hide behind one of your buddies so they get show with mana sting.
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